Collaboration in the Classroom

Location: CSSSI Statlab

Date: Friday, October 5

Time: Lunch at 11:30am. Fair begins at 12:00pm.

Presenter: Casey Watts, Assistant Manager ITS Student Technology Collaborative and recent Yale graduate

Description: Lectures, seminars, and lab classes can all benefit from collaborative learning given the right technology. That technology has arrived! This hands-on event will cover the use of many free technologies available for use in classes, including CrocoDoc, Google Drive (and Google Groups), and Slidee.

For full coverage of this session, please click the video below
(note a slight delay upon initial playback):

Donatello – A Browser-Based Image Annotation Tool

Marq Jefferson '11 demonstrates Donatello.Instructional Innovation Intern (i3) Marq Jefferson and Ken Panko of ITG lead our first TwTT of the new year, discussing an image annotation tool that Marq created called Donatello.  Marq began the talk by telling us a little bit about the history of Donatello.  The program was developed in response to archeologist professor Harvey Weiss’s desire to show building plans, excavation field notes and images associated with the Leilan Akkadian palace excavations in Syria.   To create a tool that would do this without reinventing the wheel or requiring software like Flash, Marq built the browser-based tool using existing technology: a javascript library called Raphaël.  With Donatello, administrators can create shapes in an array of colors with varying opacities on top of the image to which they want to add more information using the square, circle, or polygonal tool.

The plan of Prof. Harvey Weiss' Tell Leilan dig visualized in Donatello.Donatello keeps all of the data on Yale servers, and is easily customizable to specific needs.  The instance created for Professor Weiss’s class shows a map of the dig, with annotations for different parts of the site, both in hoover text and displayed on the side bar with a double-click.  Professor Weiss wanted the tool to be a useful reference tool, one that allowed schematics of the site to look more realized by associating them with photographs.

The plan of Prof. Harvey Weiss' Tell Leilan dig visualized in Donatello.After explaining how Donatello had come about, Marq spoke about other instances of the protype, speaking to the evolution of the tool.  A current beta version of the project annotates a painting by Raphael, featuring hot-spots on the image which provide a deeper comprehension of what’s being seen.  Sidebar data is shown through double-clicks, and can be edited through html content – anything from a youtube video to plain text.  In addition to the data that can be shown in the mouse-over and the sidebar, Donatello allows an administrator of the page to link images to outside links (think: Wikipedia) or other images (such as different images of the same person being depicted).   Marq explained that webpages could also be constructed through the site, and linked in to the network of data that an instance of Donatello would contain.

Raphael's "The School of Athens" visualized in Donatello.Marq closed by explaining that one of his motivations for working on the project – beyond assisting Harvey Weiss – was to provide a tool that would help students in classes.  He felt that the most interesting and memorable classes in which he had participated were those with lots of media; a graphic view helped make information easier to ingest.

Audience members were curious to know more about access to the program. Marq explained that professors could request new instances as they’ve reached a stable version – though the program is “always sort of in development.”  [Ken noted that those interested in pursuing use of the program would need to keep in mind that they would be early adopters of the program and should go in with those expectations.]  With regards to privileges, as it stands, the program can be used from any web browser, but only the administrator can add content – although use of the site could alternatively be contained through Net ID restrictions.

Ken asked the audience if they had any suggestions, or noticed any functionalities that appeared to be missing.  Suggestions included enabling freehand drawing of shapes (or an imported polygonal tool set), adding audio capabilities to the site (a project Marq has already begun work on), providing multi-lingual character support (which lead to a brief demo of Marq’s other project, Rubicon), the capacity to thread together multiple background images and similarly, the capacity to annotate one image on multiple occasions.

Wrapping up the session, Ken wanted to draw attention to the fact that Donatello – and Marq! – are excellent examples of why the i3 program is such a success and awesome opportunity.  Anyone with project suggestions (or student suggestions) should get in touch with Robin Ladouceur who is currently in charge of the internship program.

For full coverage of this session, please click the video below (note a slight delay upon initial playback).

Gaming in the Classroom

sample card for Operation LAPISWe were happy to welcome Roger Travis, Associate Professor of Classics to the Bass Library on Tuesday to speak about how and why he uses video games in the classroom. Professor Travis first walked us through his side project, the Video Games and Human Values Initiative. This organization started from a base of doing traditional scholarly work on the connections between adventure video games and the Homeric epic a little over four years ago. They are, as their name suggests, hoping to move the conversation about video games in a more humanistic direction. Roger and his collaborators at the VGHVI find that, unlike studies of other media such as film, video game studies has seen insufficient humanistic discourse. As part of this effort, they and other organizations such as Games, Learning, and Society at Wisconsin and Meaningful Play at Michigan State University are exploring issues around what video games are doing to and for us.

Professor Roger TravisProfessor Travis proceeded to structure his talk around his personal narrative, describing how he came to study games and what he has done with them professionally. After casually gaming in childhood and at college, Travis had a breakthrough in playing the Microsoft game Halo for the XBox.  His experiences with this game and the kinships he saw with Homeric bard competitions led him to turn a course into an augmented reality game, or, more properly, into a role-playing game in an augmented-reality game wrapper. The 1:1 mapping he used for learning objectives and play objectives led him to coin the term practomime from praxis and mimesis, that is, a doing and representing.

Another important point in Travis’s timeline came when he attended the Game Education Summit and saw James Paul Gee’s 36 learning principles (discussed in Gee’s What Video Games Have to Teach Us about Learning and Literacy) as well as Ian Schreiber’s chemistry–Pkémon comparison. The former lays out in detail the argument in his book’s title, suggesting new directions for learning (or at least new ontologies for learning) based on studying video game players. The latter discussed resistance among students to learning data from the periodic table of the elements when they had already learned a greater amount of data in the Pokémon universe.

Students in Professor Travis’s first iteration of his practomimetic course were taken aback at first, confused by the overlay of a game onto the course with little or no additional explanation. However, by the end of the course, disorientation gave way to engagement; he saw excellent student work in the ARG framework and positive and constructive evaluations. He explained that students in his game-world courses perform equal to their peers on traditional assessments, and motivation in his courses tends to run quite high. As an example of this, he mentioned students expressing a desire to compose in Latin, something he never saw in his traditional courses. Students also appreciate the aggregative grading method Professor Travis uses, in which students earn points for their assignments that build up, in toto, to their final grade. One instructor remarked that this seemed like a more motivating way to grade than the common method, which only allows a decrease in grade standing over a term.

For full coverage of this session, please click the video below (note a slight delay upon initial playback):

You can follow the writings of Professor Travis on his blog, Living Epic, and the as well as the latest thoughts of the VGHVI through their podcasts.