Call for Proposals

When Mark Zuckerberg unveiled his vision of “the metaverse,” he depicted a future in which digital and physical worlds seamlessly intermix. Work, play, learning, creating – in other words, living – were imagined to span a “mixed reality” environment.

Zuckerberg’s venture is not alone; a whole series of metaverse worlds have emerged alongside an ecosystem using virtual reality, augmented reality, cryptocurrency, NFTs, machine learning, 3D environments, and digital twins. Supporters have capaciously called this envisioned future the next Internet, or Web3. Yet many, even some leaders in Silicon Valley, have deemed this future undesirable. Zuckerberg’s vision in particular has been much ridiculed. Nonetheless, the metaverse has gained traction with investors and technologists who assemble around the Web3 moniker.

A question arises for anthropologists, ethnographers, and other critical scholars of technology: how best to study these “mixed reality” worlds and the digital technologies they employ? Should one favor a methodological approach that follows these technologies, their creators, and their users into the virtual, or should one remain in the physical, searching out “IRL” traces of these virtual constellations? This workshop seeks to bring together scholars spanning these methodological orientations in their studies of today’s digital and virtual worlds. The aim is to seed a discussion about how both digital and analog ethnographic approaches are necessary for understanding these technological trends. Given how COVID-19 forced many of us to pursue remote and online research methods, we want to be mindful of what additional questions and opportunities present themselves as physically present modes of research become tentatively possible once again.

We welcome proposals from scholars studying digital and virtual technologies and the communities that assemble around them. This includes research on, but not limited to, Web3 (blockchain, cryptocurrency, NFTs, metaverses, etc), virtual worlds, virtual/augmented reality, 3D environments, and online communities. The site of research can be anywhere in the world, and we particularly welcome work outside Silicon Valley. We hope that scholars will present on a variety of themes and topics, with the unifying thread being an attention to methodological approaches and affordances. What do digital, in person, and/or mixed methods tell us about these emergent worlds and spaces?

In addition to paper presentations and brainstorm sessions, the workshop will feature a public keynote by Héctor Beltrán, Assistant Professor of Anthropology at MIT, followed by a dinner for participants in the evening.




Workshop Dates: February 23rd and February 24th, 2023

Application Process: Please fill out this webform, which will include a space to provide a 150 word abstract for a 15 minute talk you’d like to give. We welcome works in progress.

Application Due Date: December 16, 2022

Location: this will be an in person event at Yale University in New Haven, CT

Costs and Stipend: There is no cost to attend the workshop. Eligible participants will receive a $250 stipend to offset travel and lodging costs. Meals will be provided during the event.

Questions? Please email or

This workshop is organized by Lisa Messeri and Spencer Kaplan. It is sponsored by the Yale University Department of Anthropology and The Order of Multitudes Mellon Sawyer Seminar.