Virtual Field Trips

Ken Panko, Manager of the Instructional Technology Group, (ITG) introduced Reid Lifset, Associate Director of the Industrial Environmental Management Program and graduate student Matt Eckelman from Forestry and Environmental Studies (FES). Lifset, an associate research scholar and Matt Eckelman, a doctoral student, initiated the Elihu Paper Co. project in Second Life with the help of the Instructional Technology Group based on their desire to take their students on a virtual field trip of a pulp and paper mill in their course “Greening Business Operations.” The course has a goal of explaining the biophysical basis for industry pollution, introducing techniques for environmental assessment and increasing the familiarity of students with industrial settings. It incorporates 3-5 field trips per year to such businesses as Cytec and Sikorsky, among others. Last year Lifset stumbled across the Instructional Technology Group website and contacted Ken Panko. ITG had already purchased an island in Second Life so the group was excited when Lifset approached them last year about using Second Life for a virtual field trip. ITG’s Yianni Yessios, Manager of Web Technologies, spearheaded the actual construction of the Second Life site.

Matt Eckelman said that the course’s field trips are always the students’ favorite part of the course. The scope and challenges of industrial environmental management are more apparent when visiting industrial sites. Both Lifset and Eckleman stated that they had wanted to take the students on an actual tour of a pulp and paper mill, but they were limited both by geography and the types of industry present in contemporary New England. The pulp and paper industry had been historically important to the New England economy but there are currently no integrated pulp and paper mills in Connecticut. Given that paper production is a potentially highly-polluting industry that also relies on forest resources, a tour of a pulp and paper mill was of particular interest to FES.

Lifset and Eckelman then took us on a tour of the Elihu Pulp and Paper mill in Second Life. We walked through the recycled paper and virgin paper (from wood) processes with the avatar Yianni Baar. Information about the structure of the mill and process of producing paper has been embedded into the Second Life scale model. The floating question marks in Second Life serve as portals to a blog containing various webpages, PDFs, spreadsheets, and videos about structures and processes in real pulp and paper mills. The sound in Second Life is realistic because it was recorded in a pulp and paper mill in upstate New York. The focus of facility visits-including virtual tours- ranges from regulation and compliance to pollution prevention to broad issues of sustainability. Site visits require students to write a report and follow the main goals and arch of the class.

At this point, only students in the class have access to the mill in Second Life. Next time, the manager from a paper mill will hopefully participate as an avatar and give the tour. This is not a self-guided tour, but a guided tour led by Reid and Matt using Skype for voice. The tour was 3 hours long in Second Life, whereas a real tour would have been limited to between 40 – 60 minutes.

Yianni Yessios talked about the process of putting this virtual field trip together. The virtual environment has to be built and that takes time. Once built, it becomes an infinitely expandable instructional tool. It is a great pedagogical model, but there is overhead at the start of this type of project. Questions to ask when justifying the upfront costs: What is the lifespan? What is the population for this instructional tool? Two struggles were identified during this project. First, was defining the primary purpose of the tool; the tour was not to be self-guided but more like an actual tour. They wanted the students to get a feel for what it is like to be in a paper mill. The second struggle was the cost. When totaling the cost in money and resource, it became apparent that industry can better afford to build visualizations like this rather than higher education.

Other faculty at Yale are now interested in using Second Life. Future goals are to polish the current tour; build engineering analytics to allow users to do simulations within the mill; and build a metal smelter with funding from grant proposals.

If you’d like to see for yourself what the Pulp and Paper Mill tour was like in Second Life, please click the link below:

Pulp and Paper Mill Tour Video

YouTube and Beyond

The Teaching w/ Technology session next week is a hands-on video session. Please join us at 11:00am next Tuesday in room L01 of the Bass Library to work with some of the programs mentioned above. We will have staff there to support you.

Carolyn Caizzi, Visual Resource Collection in the Yale Library, will be running a 3-part video workshop on shooting, editing, and sharing video. There are spots available for the April series. Contact barbara.rockenbach@yale.edu if you are interested in signing up. We can also arrange future workshops.

CLC Media Check-Out Service:
The Collaborative Learning Center now has video cameras, tripods, and digital cameras for check-out. To check out the equipment, go to the Technology Troubleshooting Office on the lower level of the Bass Library. Contact clc@yale.edu with any questions about the equipment. There will be an online reservation system shortly.

Ken Panko, Manager of the Instructional Technology Group, started the session by asking the group what intellectual question drove attendees to this session. One attendee was interested in integrating video into his class and the software and hardware used for video. FreePath, a presentation software, that allows you to arrange various types of media while teaching (video, images, audio, etc.) Another attendee was interested in embedding YouTube into Classesv2. To do this in Classesv2, go to the Content area in Classesv2, click on the Flash button, and paste in the URL of the YouTube video and specify the size you want to display. You can also upload videos to the resources section in Classesv2.

Kaltura is a tool for creating, editing and sharing video easily for courses. Kaltura videos can also be easily uploaded to YouTube. Another use for Kaltura is for student responses to lectures. This functions almost as a video discussion board. It is also possible to use Kaltura for simple lecture capture if your laptop has camera for recording voice and image.

Michael Farina, Senior Lecturer in Italian, began by asking why most people only go to YouTube when searching for video. He named Veeple, Videosurf, Viddler, Vimeo, Invision.tv, WorldTV as options beyond YouTube. There is a concern that YouTube will run into legal issues in the future because of copyright. Video search in Google is limited because the search relies on words, and therefore tags, for videos. Three good search options for video search beyond YouTube: Pixsy, Invision.tv, and Videosurf. Pixsy and Invision.tv use tags, but VideoSurf utilizes algorithms to search on faces and other visual elements.

Using Video for Teaching: Professor Farina used to use Veeple but because of changes this fall to the program, he now uses Vimeo, blip.tv and Viddler. Blip.tv integrates with Facebook for seemless posting of lectures. Vimeo allows for grouping video and commenting by students. Viddler allows users to leave comments, textual or video comments, within the video itself. Blip.tv is like having your own television station. You can create and download videos and arrange in a series like a TV show.

Splicd allows you to extract video excerpts from YouTube videos. Adamsapp, is an indication of where we are going. It allows you to create video from static documents. It provides one with the ability to create an interactive syllabus, i.e. link out to a video or a digital book or article.

For more detailed information, please click on Professor Michael Farina’s slides below:

TwTT: Video Hands-on Session

Video Hands-On Session

February 3rd, 11:00am-12:00pm

Join us to explore programs for video search, capture, and delivery. At this session we will have staff from across campus ready to work with you on a number of video programs to enhance your teaching. Please see the CLC blog review of the video programs we discussed as the session today, YouTube and Beyond. We will have laptops available but please bring you own computer if you would like. Please also bring any questions, instructional scenarios, or teaching ideas you have about utilizing the instructional capabilities of video.

When?
Tuesday from 11:00 – 12:00

Where?
Bass Library room L01 (lower level of the Bass Library)

Wikis – TwTT

Next week – October 7
Wikis
This TwTT session will highlight wikis as teaching tools. A wiki is a page or set of web pages designed to allow anyone who accesses it to contribute or modify content. The collaborative online encyclopedia Wikipedia is one of the best-known wikis. Wikis are now being used to create collaborative websites for teaching purposes.

Matt Regan, Instructional Technologist in the Instructional Technology Group, will introduce wikis and Anders Winroth, Professor of Medieval European History, will discuss his use of a wiki in History 210. Winroth’s, Early Medieval WikiDiki (short for WikiDictionary), is both a useful internet encyclopedia for students studying early medieval Europe and an even more useful learning experience for the students who wrote and edited it. Gloria Hardman, Classes*v2 Support at CMI, will also attend to respond to questions and discuss the collaboration with Professor Winroth in creating the wiki in the Classes*v2 site.

When?
Tuesday from 1:00 – 2:00pm

Where?
Bass Library room L01 (lower level of the Bass Library)