Interactive Fiction

is a genre of digital storytelling that includes choose your own adventure, text adventures, graphic adventures, and visual novels. From Will Crowther’s “Adventure” to commercialized works like Scott Adams’s “Adventureland,” interactive fiction has evolved to reach a broad audience for entertainment purposes.

But, what about in the higher education classroom? Students can play interactive fiction to learn about a historical period or literary work.

Today, out-of-box toolkits also exist to engage students in building their own interactive fiction works right in the classroom!

The benefits of digital storytelling activity in the classroom include:

Translation and Adaptation
Annotation
Principles of Audio-Visual Design
Computational Thinking
Coding and Programming
Collaborative Work and Project Management

We hope more interactive fiction enthusiasts working in higher education will join this working group site to share ideas and grow a robust community of practitioners! Welcome!